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Xcom 2 war of the chosen warlock
Xcom 2 war of the chosen warlock




xcom 2 war of the chosen warlock xcom 2 war of the chosen warlock

This expansion pack builds on that premise and introduces several new features, story elements, factions and enemies. In XCOM 2, a defense team known as XCOM is tasked to resist an alien invasion. So no it was not the UFO that downed me it was the Chosen Warlock.XCOM 2: War of the Chosen is an expansion pack for the 2016 turn-based tactics video game XCOM 2. My guess is that since they have changed the chances of a chosen to appear (20% chance at 100% infiltration I believe) this mission still have that and count as 100% infiltration, or maybe they removed them thinking that it would be too much inbalanced, or maybe they have to get a certain dark action in order for them to be in the mission. You will get the LW2 version if the mission is not triggered by a Chosen.Ī yes you mean the UFO that down the avenger and you have to destroy the big thing you also have to destroy in liberated region defense while there is reinforcements dropping on you unlike in the Chosen mission and you have to defend the avenger by not allowing an ennemie to stand at your starting point, yeah I know abou that and this is not what happened, I got a cutscene with the Chosen Warlock and the Chosen mission, so I had to destroy the 4 vehicles that shoot at me and the big powered canon, but no Chosen. The Chosen version is triggered when chosen has "Attack Avenger" as it's mission and by a few other triggers. The original LW2 version and the LWOTC version with Chosen. Originally posted by /KAEN_SG:There are 2 versions of Avenger Defence. Sending 5 soldiers in avenger defense would be weird too. It's rather tricky to make the mission hard without making it impossible or making the Chosen stronghold impossible. So I'll say just adding them will be enough, or maybe adding a pod of 4 but since there is sectopods and gatekeepers it take time to deal with the ennemies especially since they rush you, but if you have 4 XCOM turrets the mission will be a bit easier even if they get destroyed in 1 hit for the most part. The Chosen assassin will be troublesome since Advent will rush you. The Chosen hunter if he target XCOM turrets will be a problem, nothing impossible tho. Just adding the Chosen here would be enough because the Warlock, wich I should have fought, is pretty annoying since he summon ennemies,

#XCOM 2 WAR OF THE CHOSEN WARLOCK MOD#

I'm not talking about the chosen killing your soldiers rather than make them bleed out (there is a mod that does that outside of LWOTC and it work with the mod). Well the Chosen already got a buff as in they have a bit more HP, they can't buff them too much because you can only send 5 soldiers when you fight them in their base and since now advent is stronger than in WOTC + you only have 5 soldiers buffing the chosen even more sounds rather dangerous as in it may be impossible then (without save **********). Weird, I remember seeing them in WOTC but since they ported LW2 missions I guess they forgot to import them or something. Originally posted by Mrvecz:Its more likely just unchanged and the difficulty wasnt bloated up to LW2 standard.īut that will most likely change in future Chosen overhauls that will turn the mission to a meat grinder with Chosen there focusing on killing your troops over capturing them. Maybe the people behind LWOTC mod went easy on us on that mission ? Or maybe I'll discover that the avenger hull don't get repaired wich then would change the whole difficulty as in you really need to destroy the canon ASAP wich is possible at force level 19-20. Or an advent general/commander.Įnnemies are in pods of 3 and they rushed me, now stopping a sectopod with 6 armor and over 60HP sounds hard but a good SPARK unit who can shred armor + bluescreen rounds + overdrive can really do some work, then the turrets can finish the job if they survived since XCOM heavy turrets are pretty weak (well actually advent got better). I know it's great since in the end I earn more rewards and I guess they did that to prevent AP farming, but I expected the Chosen warlock to come and make the mission harder, he was in the cutscene after all. Well I'm a bit dissapointed, I was expecting a mission like: No corpses but 5 ability point for killing a chosen and instead it's the other way around.






Xcom 2 war of the chosen warlock